On the Environment-Destructive Probabilistic Trends: A Perceptual and Behavioral Study on Video Game Players

  title={On the Environment-Destructive Probabilistic Trends: A Perceptual and Behavioral Study on Video Game Players},
  author={Quan-Hoang Vuong and Manh-Toan Ho and Minh-Hoang Nguyen and Thanh-Hang Pham and Hoang-Anh Ho and Thu-Trang Vuong and Viet-Phuong La},
  journal={Industrial \& Manufacturing Engineering eJournal},
Currently, gaming is the world’s favorite form of entertainment. Various studies have shown how games impact players' perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New Horizons (ACNH)—a real-time life-simulation game—as a unique case study of how video games can affect humans' environmental perceptions. A dataset of 584 observations from a survey of ACNH players and the Hamiltonian MCMC technique has enabled us to explore… 

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Science and Culture: Can climate change games boost public understanding?

  • R. Kwok
  • Environmental Science
    Proceedings of the National Academy of Sciences
  • 2019
EarthGames, a group that encourages students and professional software developers to produce environment-themed games, is one of a multitude of teams keen on incorporating climate change into board, video, and role-playing games, driven partly by a realization that traditional science communication methods aren’t particularly effective.

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