On the Benefits of Tangible Interfaces for Educational Games

@article{Verhaegh2008OnTB,
  title={On the Benefits of Tangible Interfaces for Educational Games},
  author={Janneke Verhaegh and Willem Fontijn and Aljosja Jacobs},
  journal={2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning},
  year={2008},
  pages={141-145}
}
Educational games become more effective when the challenge they offer matches the developing abilities of the player continuously. This promotes the motivation of the player and ensures favorable conditions for learning. To achieve a proper match between the player's abilities and the challenge offered, it is important to minimize any unintended challenge… CONTINUE READING