On a duel with time lag and arbitrary accuracy functions
@article{Kurisu1991OnAD, title={On a duel with time lag and arbitrary accuracy functions}, author={T. Kurisu}, journal={International Journal of Game Theory}, year={1991}, volume={19}, pages={375-405} }
This paper deals with a two-person zero-sum game called duel with the following structure: Each of two players I and II has a gun with one bullet and he can fire his bullet at any time in [0, 1], aiming at his opponent. If I or II fires at timex, he hits his opponent with probabilityp (x) orq(x), respectively. The gun of I is silent, and hence, II does not know whether his opponent has fired or not, and the gun of II is noisy with time lagt, wheret is a positive constant,i.e., if II fires at… CONTINUE READING
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