On The Simplification Of Radial Basis Function Fields For Volume Rendering: Some Practical Insights

Abstract

Volume rendering with splatting most commonly decomposes a volume dataset into a field of overlapping radial basis function (RBF) kernels, such as Gaussians. The rendering effort is directly related to the number of RBFs in the volume and the degree of RBF overlap in the rasterization phase. Much work has been done that seeks to lower the number of RBFs by… (More)

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