On Discrete-Time Pursuit-Evasion Games With Sensing Limitations


In this paper, we address discrete-time pursuit-evasion games in the plane where every player has identical sensing and motion ranges restricted to closed disks of given sensing and stepping radii. A single evader is initially located inside a bounded subset of the environment and does not move until detected. We propose a <i>sweep-pursuit-capture</i… (More)
DOI: 10.1109/TRO.2008.2006721


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