Octree textures

@inproceedings{Benson2002OctreeT,
  title={Octree textures},
  author={David Benson and Joel Davis},
  booktitle={SIGGRAPH},
  year={2002}
}
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be very difficult, particularly with representations such as implicit surfaces, subdivision surfaces, and very dense or detailed polygonal meshes. This paper proposes the use of a new kind of texture based on an octree, which needs no parameterization other than the surface itself, and yet has similar storage requirements to… CONTINUE READING

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