Occlusion Culling Using Exact Shadow Computations and Ray-shooting Queries (preliminary Draft)

  • Pavan K. Desikany, T. M. Muraliz, Pankaj K. Agarwalx
  • Published 2000


Occlusion culling is a powerful and general technique used in computer graphics for rendering large scenes quickly. It determines the visible scene by computing a small superset of the set of visible objects and rendering this superset using fast graphics hardware. In this paper, we present a new algorithm for the eecient occlusion culling of massive… (More)