Object-oriented Design 12. Object-oriented Design

  • Published 2000

Abstract

The objective of this chapter is to introduce an approach to software design where the design is structured as interacting objects. When you have read this chapter, you will: • understand how a software design may be represented as a set of interacting objects that manage their own state and operations, • know the most important activities in a general object-oriented design process, • understand different models that may be used to document an objectoriented design , • have been introduced to the representation of these models in the Unified Modeling Language (UML).

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Cite this paper

@inproceedings{2000ObjectorientedD1, title={Object-oriented Design 12. Object-oriented Design}, author={}, year={2000} }