Nordic Journal of Information Literacy in Higher Education

Abstract

This paper discusses the potential benefits of using gamification techniques to increase student engagement with library resources. It outlines the link between student use of library resources and academic achievement, and suggests that gamification has to potential to increase usage of resources, which may also increase academic achievement. Some early… (More)

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Cite this paper

@inproceedings{Walsh2015NordicJO, title={Nordic Journal of Information Literacy in Higher Education}, author={Andrew Walsh and Ashleigh Walsh}, year={2015} }