Non-parametric Texture Transfer Using MeshMatch


Transferring surface properties such as color texture from one 3D mesh to another is a well-known problem, which has become increasingly important as the demand for textured models in games and films has grown. We propose a mesh-based analogy of the PatchMatch [Barnes et al. 2009] algorithm, which we call “MeshMatch,” and a non-parametric multi-resolution… (More)


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