• Corpus ID: 14900597

Nomon : Efficient communication with a single switch

  title={Nomon : Efficient communication with a single switch},
  author={Tamara Broderick and Philipp Hennig and Carl Scheffler},
Nomon is a new selection method that allows users to carry out computer actions normally achieved by pointing and clicking. This method has diverse applications such as text entry, mobility control, internet browsing, and drawing. Among these, text entry is arguably the most important computer-based activity an individual, disabled or otherwise, will engage in. As such, and in order to make a comparison with existing methodologies, this paper focuses on a writing application with the Nomon… 

Demonstrating Nomon: A Flexible Interface for Noisy Single-Switch Users

Focusing on accessibility, the Nomon interface is updated in collaboration with a switch user and with experts in Augmentative and Alternative Communication (AAC), and is presented as an open-source web application.

Collaborative Accessible Gameplay with One-Switch Interfaces

This paper presents a collaborative two-player puzzle game, based on several levels of labyrinths that need to be solved by moving the two players' characters, designed and implemented to be controllable with a single-switch interface, thanks to the GNomon interaction method.

Modelling Noise-Resilient Single-Switch Scanning Systems

A mathematical model of scanning systems which incorporates extensive noise modelling is developed, which includes an improvement to the standard scanning method, which is called fast-scan, which it is shown via simulation can be more suitable for certain users ofscanning systems.

Accessible Human Computer Interaction: Video Games and Assisted Living for Persons with Severe Disabilities

Accessible Human Computer Interaction is a very wide area of study, which covers many topics and addresses several interesting problems; but there is a common goal that researchers of this field

Design and Development of One-Switch Video Games for Children with Severe Motor Disabilities

GNomon (Gaming NomON), a software framework based on the NOMON mode of interaction that allows the creation of action-oriented single-switch video games, is presented, which entail that GNomon-based games can be exploited in training hand-eye coordination and maintenance of selective attention over time.

A Performance Evaluation of Nomon: A Flexible Interface for Noisy Single-Switch Users

A webcam-based switch is developed that allows a user without a motor impairment to approximate the response times of a motor-impaired single switch user; although the approximation is not a replacement for testing with single-switch users, it allows us to better initialize, calibrate, and evaluate the authors' method.



Dasher—a data entry interface using continuous gestures and language models

Dasher is a new interface incorporating language modelling and driven by continuous two-dimensional gestures, e.g. a mouse, touchscreen, or eye-tracker that could be used on personal data assistants and by motion-impaired computer users.

Optimizing Menu Selection Process for Single-Switch Manipulation

A short-cyclic hierarchical structure with three levels and three alternatives as a basic layout for symbol input and imaging and algorithm for adaptive scan interval and the coupled issues are considered in detail.

Efficient keyboard layouts for sequential access in augmentative and alternative communication

The study evaluated the efficiency, measured in typing speed and communication rate, of eight different keyboard layouts using a sequential scanning access method and found that row-column scanning is nearly twice as fast as linear scanning for all keyboards.

Comparison of speed and accuracy for selected electronic communication devices and input methods

Four brands of electronic communication devices and three input selection methods were compared in terms of speed and accuracy and showed that the input selection method was a significant factor in text input rate for both text copying and interactive communication.

Techniques for augmenting scanning communication

A series of descriptive experiments were performed to establish the switch savings performance of 14 different scanning configurations, finding the best character prediction method provided an average switch savings of 40.5% over a baseline row-column configuration, while the best word prediction technique provided anAverage savings of only 38.8%.

Another One-button Dynamic Mode for Dasher : ‘ Two-click mode ’

Another design for a one-button version of Dasher is described, expected to be more user-friendly and to be able to instruct the user to click precisely, and to exploit the large information content of precisely timed clicks.

Adaptive one-switch row-column scanning.

  • R. SimpsonH. Koester
  • Computer Science
    IEEE transactions on rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society
  • 1999
The evolution of a one-switch row-column scanning system that adapts its scan rate based on measurements of user performance is described, indicating that automatic adaptation has the potential to enhance text-entry rate without increasing task complexity.

Morse code text typing training of a teenager with cerebral palsy using a six-switch Morse keyboard

A newly devised six-switch Morse keyboard was designed to improve the Morse code text typing performance of a teenager with cerebral palsy in a six-session training program and achieved a much higher typing performance without looking at the keyboard, and as easily as with a single switch or two switches.

Indirect text entry using one or two keys

A new descriptive model for indirect text composition facilities that is based on the notion of a containment hierarchy and a novel, computer-aided technique for the design of indirect text selection interfaces -- one in which Huffman coding is used for the derivation of the containment hierarchy.