New power, new problems: what the videogames industry is learning about realism

@inproceedings{Entis2008NewPN,
  title={New power, new problems: what the videogames industry is learning about realism},
  author={Glenn Entis},
  booktitle={NPAR},
  year={2008}
}
In the past, the videogame industry didn’t have to worry about “photorealism” – game platforms just didn’t have the power to deliver highly realistic imagery, so there was no practical need for that particular debate. Now, the debate is on – game platforms are more powerful, game imagery is narrowing the gap with pre-rendered imagery, and “photorealism” (or some version of it) is a possibility sometimes an appropriate possibility, sometimes merely seductive, but always a part of the discussion. 

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