Near real-time reliable stereo matching using programmable graphics hardware

@article{Gong2005NearRR,
  title={Near real-time reliable stereo matching using programmable graphics hardware},
  author={Minglun Gong and Yee-Hong Yang},
  journal={2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05)},
  year={2005},
  volume={1},
  pages={924-931 vol. 1}
}
A near-real-time stereo matching technique is presented in this paper, which is based on the reliability-based dynamic programming algorithm we proposed earlier. The new algorithm can generate semi-dense disparity maps using only two dynamic programming passes, while our previous approach requires 20-30 passes. We also implement the algorithm on programmable graphics hardware, which further improves the processing speed. The experiments on the four Middlebury stereo datasets show that the new… CONTINUE READING
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  • The experiments on the four Middlebury stereo datasets show that the new algorithm can produce dense (>85% of the pixels) and reliable (error rate <0.3%) matches in near real-time (0.05-0.1 sec).

Citations

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Real-time disparity map computation module

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References

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Improved Real-Time Stereo on Commodity Graphics Hardware

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A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms

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Fast unambiguous stereo matching using reliability-based dynamic programming

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Real-Time Stereo by using Dynamic Programming

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Segment-based stereo matching using graph cuts

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