Multiplayer nash solution for noncooperative cost density-shaping games

Abstract

Finite-horizon, LQ cost density-shaping has been achieved through several different control paradigms that are based on the Multiple-Cumulant Cost Density-Shaping (MCCDS) theory. With these cost density-shaping control methods, the shape of a target cost density can be transformed into a linear control law. However, the existing MCCDS theory does not permit… (More)

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