Multimodal Gaze interaction in 3 D Virtual Environments

@inproceedings{Castellina2008MultimodalGI,
  title={Multimodal Gaze interaction in 3 D Virtual Environments},
  author={Emiliano Castellina and Fulvio Corno},
  year={2008}
}
Nowadays the computer game industry is developing more and more innovative interaction and control methods for user inputs. Nevertheless Gaze tracking, that is a fast natural and intuitive input channel, is not exploited in any commercial computer game, yet. In recent years several research groups started to study gaze tracking devices applied to computer games. In (Isokoschi & Martin, 2006) and (Isokoski et al., 2007) we find a comparison of different input methods, also including gaze… CONTINUE READING
Highly Cited
This paper has 34 citations. REVIEW CITATIONS
19 Citations
7 References
Similar Papers

References

Publications referenced by this paper.
Showing 1-7 of 7 references

Gaze beats mouse : a case study . The 3 rd Conference on Communication by Gaze Interaction COGAIN 2007 : Gaze - based Creativity and September 2 - 3 , 2008 Prague , Czech Republic 4

  • M. Dorr, M. Bhme, T. Martinetz, E. Barth
  • 2007
1 Excerpt

Eye tracker input in first person shooter games

  • P. Isokoschi, B. Martin
  • The 2 nd Conference on Communication by Gaze…
  • 2006
1 Excerpt

Eye tracker input in first person shooter games. The 2nd Conference on Communication by Gaze Interaction COGAIN 2006: Gazing into the Future, 79–81

  • P. Isokoschi, B. Martin
  • 2006
1 Excerpt

Implementation of cogain gaze tracking standards

  • R. Bates, O. Spakov
  • Communication by Gaze Interaction
  • 2006
1 Excerpt

Mainstreaming gaze interaction towards a mass market for the benefit of all

  • J. P. Hansen, A. S. Hansen, Dan Witzner amd Johansen, E. John
  • 2005
2 Excerpts

Similar Papers

Loading similar papers…