Multi-resolution terrain rendering with GPU tessellation

Abstract

GPU tessellation is very efficient and is reshaping the terrain-rendering paradigm. We present a novel terrain-rendering algorithm based on GPU tessellation. The planar domain of the terrain is partitioned into a set of tiles, and a coarse-grained quadtree is constructed for each tile using a screen-space error metric. Then, each node of the quadtree is… (More)
DOI: 10.1007/s00371-014-0941-6

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