Multi-Frame Rate Volume Rendering

@inproceedings{Hauswiesner2010MultiFrameRV,
  title={Multi-Frame Rate Volume Rendering},
  author={Stefan Hauswiesner and Denis Kalkofen and Dieter Schmalstieg},
  booktitle={EGPGV},
  year={2010}
}
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume rendering. The workload is distributed over multiple GPUs in such a way that the main display device can provide high frame rates and little latency to user input, while one or multiple backend GPUs asynchronously provide new views. The latency artifacts inherent to such a solution are minimized by forward image warping. Volume rendering, especially in medical applications, often involves the… CONTINUE READING
9 Citations
14 References
Similar Papers

References

Publications referenced by this paper.
Showing 1-10 of 14 references

FRÖHLICH B.: An image-warping architecture for vr: Low latency versus image quality

  • F A.SMIT, R. VAN LIERE, S. BECK
  • In VR (2009),
  • 2009

DISCHLER J.-M.: Multi-gpu sort last volume visualization

  • S. MARCHESIN, C. MONGENET
  • In EG Symposium on Parallel Graphics and…
  • 2008

Feature peeling

  • M M.MALIK, T. MÖLLER, M E.GRÖLLER
  • In GI ’07: Proceedings of Graphics Interface
  • 2007

An image-based modelling approach to gpu-based rendering of unstructured grids

  • N SHAREEF, LEE T.-Y, SHEN H.-W, K MUELLER
  • In Volume Graphics
  • 2006

Similar Papers

Loading similar papers…