Motion Perturbation Based on Simple Neuromotor Control Models


Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focused on transformations based on kinematics and dynamics, but has not explicitly taken into account the emerging knowledge of how humans control their movement. In this paper, we… (More)
DOI: 10.1109/PCCGA.2003.1238292

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