Morphology independent dynamic locomotion control for virtual characters

  • Adrian Boeing
  • Published 2008 in
    2008 IEEE Symposium On Computational Intelligence…


Physically based animation of virtual characters is an attractive technology for computer games. It enables characters to dynamically react to interactions with the environment. Existing dynamic simulation controllers are often complex to understand and manipulate, and so are of limited use for animators. This paper presents an extended spline-based control… (More)
DOI: 10.1109/CIG.2008.5035651


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Cite this paper

@article{Boeing2008MorphologyID, title={Morphology independent dynamic locomotion control for virtual characters}, author={Adrian Boeing}, journal={2008 IEEE Symposium On Computational Intelligence and Games}, year={2008}, pages={283-289} }