Modeling player experience in Super Mario Bros

@article{Pedersen2009ModelingPE,
  title={Modeling player experience in Super Mario Bros},
  author={Chris Pedersen and Julian Togelius and Georgios N. Yannakakis},
  journal={2009 IEEE Symposium on Computational Intelligence and Games},
  year={2009},
  pages={132-139}
}
This paper investigates the relationship between level design parameters of platform games, individual playing characteristics and player experience. The investigated design parameters relate to the placement and sizes of gaps in the level and the existence of direction changes; components of player experience include fun, frustration and challenge. A neural network model that maps between level design parameters, playing behavior characteristics and player reported emotions is trained using… CONTINUE READING
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