Model of social believable NPCs for teacher training: Using Second Life

@article{Johansson2011ModelOS,
  title={Model of social believable NPCs for teacher training: Using Second Life},
  author={Magnus Johansson and Harko Verhagen and Mirjam Palosaari Eladhari},
  journal={2011 16th International Conference on Computer Games (CGAMES)},
  year={2011},
  pages={270-274}
}
This paper explores the possibilities for believable game agents (NPCs) through the implementation of a Model Social Game Agent (MSGA). We present a high level model focusing on the conceptual framework for implementing MSGAs on a Second Life server.