Modal Locomotion: Animating Virtual Characters with Natural Vibrations

Abstract

We present a general method to intuitively create a wide range of locomotion controllers for 3D legged characters. The key of our approach is the assumption that efficient locomotion can exploit the natural vibration modes of the body, where these modes are related to morphological parameters such as the shape, size, mass, and joint stiffness. The vibration… (More)
DOI: 10.1111/j.1467-8659.2009.01368.x

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Cite this paper

@article{Kry2009ModalLA, title={Modal Locomotion: Animating Virtual Characters with Natural Vibrations}, author={Paul G. Kry and Lionel Rev{\'e}ret and François Faure and Marie-Paule Cani}, journal={Comput. Graph. Forum}, year={2009}, volume={28}, pages={289-298} }