Modélisation de l'interaction lumière/matière pour l'analyse de surfaces rugueuses texturées par stéréo photométrie
@inproceedings{Bony2013ModlisationDL, title={Mod{\'e}lisation de l'interaction lumi{\`e}re/mati{\`e}re pour l'analyse de surfaces rugueuses textur{\'e}es par st{\'e}r{\'e}o photom{\'e}trie}, author={Alexandre Bony}, year={2013} }
Les techniques de reconstruction 3d sont devenues incontournables pour des applicationstelles que la caracterisation et l'analyse de surfaces. Les travaux realises au coursde cette these ont pour objectif d'ameliorer la qualite des reconstructions 3d par stereophotometrie.Cette methode repose sur deux principes, l'inversion d'un modele d'interactionlumiere/matiere (BRDF) et la configuration d'un systeme d'eclairage et de prises de vues.Pour des surfaces diffuses, la stereo-photometrie est…
No Paper Link Available
Figures and Tables from this paper
figure 2.1 figure 2.10 figure 2.11 figure 2.12 figure 2.13 figure 2.14 figure 2.15 figure 2.16 figure 2.17 figure 2.18 figure 2.19 figure 2.2 figure 2.20 figure 2.21 figure 2.22 figure 2.23 figure 2.24 figure 2.25 figure 2.26 figure 2.27 figure 2.3 figure 2.4 figure 2.5 figure 2.6 figure 2.7 figure 2.8 figure 2.9 figure 3.1 table 3.1 figure 3.10 figure 3.11 figure 3.12 figure 3.13 figure 3.14 figure 3.16 figure 3.17 figure 3.18 figure 3.19 figure 3.2 table 3.2 figure 3.20 figure 3.21 figure 3.22 figure 3.23 figure 3.24 figure 3.25 figure 3.26 figure 3.27 figure 3.28 figure 3.29 figure 3.3 figure 3.30 figure 3.31 figure 3.32 figure 3.33 figure 3.34 figure 3.35 figure 3.36 figure 3.37 figure 3.38 figure 3.39 figure 3.4 figure 3.40 figure 3.41 figure 3.42 figure 3.43 figure 3.44 figure 3.5 figure 3.6 figure 3.7 figure 3.8 figure 3.9 figure 4.1 table 4.1 figure 4.10 figure 4.11 figure 4.12 figure 4.13 figure 4.14 figure 4.15 figure 4.16 figure 4.17 figure 4.18 figure 4.19 figure 4.2 table 4.2 figure 4.20 figure 4.21 figure 4.22 figure 4.23 figure 4.24 figure 4.25 figure 4.26 figure 4.27 figure 4.28 figure 4.29 figure 4.3 table 4.3 figure 4.30 figure 4.31 figure 4.4 table 4.4 figure 4.5 figure 4.6 figure 4.7 figure 4.8 figure 4.9 figure 5.1 table 5.1 figure 5.10 figure 5.11 figure 5.12 figure 5.13 figure 5.14 figure 5.15 figure 5.16 figure 5.17 figure 5.18 figure 5.19 figure 5.2 table 5.2 figure 5.20 figure 5.21 figure 5.22 figure 5.23 figure 5.24 figure 5.25 figure 5.26 figure 5.27 figure 5.28 figure 5.29 figure 5.3 table 5.3 figure 5.30 figure 5.31 figure 5.32 figure 5.33 figure 5.34 figure 5.35 figure 5.36 figure 5.37 figure 5.4 table 5.4 figure 5.5 table 5.5 figure 5.6 table 5.6 figure 5.7 figure 5.8 figure 5.9 figure 6.1 table 6.1 figure 6.10 figure 6.11 figure 6.12 figure 6.13 figure 6.14 figure 6.15 figure 6.16 figure 6.17 figure 6.18 figure 6.19 figure 6.2 table 6.2 figure 6.20 figure 6.21 figure 6.22 figure 6.3 table 6.3 figure 6.4 figure 6.5 figure 6.7 figure 6.8 figure 6.9 figure A.1 figure A.10 table A.10 figure A.11 table A.11 figure A.12 figure A.13 figure A.14 figure A.15 figure A.16 figure A.17 figure A.18 figure A.19 table A.2 figure A.2 figure A.20 figure A.21 figure A.22 figure A.23 figure A.24 figure A.25 figure A.26 figure A.27 figure A.28 figure A.29 table A.3 figure A.3 figure A.30 figure A.31 figure A.4 table A.4 figure A.5 table A.5 figure A.6 table A.6 figure A.7 table A.7 figure A.8 table A.8 figure A.9 table A.9
References
SHOWING 1-10 OF 108 REFERENCES
Environnement actif pour la reconstruction tridimensionnelle de surfaces métalliques spéculaires par imagerie polarimétrique
- Physics
- 2005
Cette these est consacree a la conception et au developpement d'un systeme de reconstruction tridimensionnelle d'objets metalliques speculaires par imagerie polarimetrique. Nous presentons tout…
Peut-on extraire le relief d'une seule image ?
- Philosophy
- 2000
La reconstruction du relief a partir d'une image en niveaux de gris, ou shape from shading, est un probleme inverse repute difficile, a tel point qu'aucune methode generale de resolution n'a ete…
Sur-quantification d'images par variation de lumière pour la reconstruction 3D de surfaces rugueuses
- Physics
- 2011
L'analyse de la macro et la micro rugosite d'une surface par traitement d'images n'est pas aisee. Nous proposons dans cet article une nouvelle methode d'acquisition d'images sur-quantifiees adaptee a…
Résolution du shape-from-shading par apprentissage
- Philosophy
- 2011
Dans cet article, nous tentons de resoudre le probleme du shape-from-shading par apprentissage. Un premier objet de relief connu est photographie sous un eclairage connu. Sa photographie est decoupee…
Stéréo-Photométrie itérative dans le cas de sources lumineuses ponctuelles non uniformes.
- Philosophy
- 2013
Dans le domaine de la vison par ordinateur la reconstruction tridimensionnelle par stereo-photometrie est repandue. Sa mise en oeuvre peut etre effectuee a partir de materiel grand public et les…
Rôle clé de la Modélisation en Shape From Shading
- Physics
- 2006
Le probleme du "Shape From Shading" (SFS) consiste a reconstruire la forme tri-dimensionnelle d'une surface a partir d'une unique image noir et blanc de cette surface. Le "Shape From Shading" est…
Non-rigid Photometric Stereo with Colored Lights
- Mathematics2007 IEEE 11th International Conference on Computer Vision
- 2007
An algorithm and the associated capture methodology are presented to acquire and track the detailed 3D shape, bends, and wrinkles of deforming surfaces and to register the first frame's reconstruction to every subsequent frame when these 3D reconstructions are augmented with 2D optical flow.
A rigorous and realistic Shape From Shading method and some of its applications
- Mathematics
- 2004
This article proposes a rigorous and realistic solution of the Lambertian Shape From Shading (SFS) problem. The power of our approach is threefolds. First, our work is based on a rigorous…
Object surface recovery using a multi-light photometric stereo technique for non-Lambertian surfaces subject to shadows and specularities
- PhysicsImage Vis. Comput.
- 2007
Multi-Level Reconstruction of Visual Surfaces: Variational Principles and Finite Element Representations
- Computer Science
- 1982
A multi-level structure is extended to encompass the subsequent task of reconstructing full surface descriptions from the sparse information, and the basic surface approximation problem is revisited in a broader mathematical context whose implications are of relevance to vision.