Mobile adaptive procedural content generation

@inproceedings{Lopes2013MobileAP,
  title={Mobile adaptive procedural content generation},
  author={Ricardo Lopes},
  year={2013}
}
The nature of most modern mobile games is different from that of most computer/console games, which are typically targeted at casual gamers and are played in a wide variety of space, time and device contexts. We argue that this feature of mobile games naturally fits with adaptive procedural content generation (PCG). In this paper, we propose the integration of two PCG-based approaches (experiencedriven and context-driven PCG) to support the generation of adaptive mobile game levels. We present… CONTINUE READING