Mixing virtual and real scenes in the site of ancient Pompeii

@article{Papagiannakis2005MixingVA,
  title={Mixing virtual and real scenes in the site of ancient Pompeii},
  author={George Papagiannakis and S{\'e}bastien Schertenleib and Brian O'Kennedy and Marl{\`e}ne Ar{\'e}valo and Nadia Magnenat-Thalmann and Andrew J. Stoddart and Daniel Thalmann},
  journal={Computer Animation and Virtual Worlds},
  year={2005},
  volume={16}
}
This paper presents an innovative 3D reconstruction of ancient fresco paintings through the real-time revival of their fauna and flora, featuring groups of virtual animated characters with artificial-life dramaturgical behaviours in an immersive, fully mobile augmented reality (AR) environment. [...] Key Method Based on a captured/real-time video sequence of the real scene in a video-see-through HMD set-up, these scenes are enhanced by the seamless accurate real-time registration and 3D rendering of realistic…Expand
Real Time Animation and Illumination in Ancient Roman Sites
The present article discusses and details the methodological approaches and the reconstruction strategies that have been employed to realize the 3D real-time virtual simulations of the populatedExpand
Mobile Augmented Heritage: Enabling Human Life in Ancient Pompeii
We propose a new methodology for real-time mobile mixed reality systems that feature realistic simulations of animated virtual human actors (clothes, body, skin, face) who augment real environmentsExpand
Virtual Worlds and Augmented Reality in Cultural Heritage Applications
Mixed Realities (Milgram & Kishino 1994) and their concept of cyber-real space interplay invoke such interactive digital narratives that promote new patterns of understanding. However, theExpand
Rapid Reconstruction and Simulation of Real Characters in Mixed Reality Environments
This paper presents a comparison of latest software and hardware methods for rapid reconstruction of real humans using as an input RGB or RGB-D images, and base on this comparison is introduced theExpand
Volumetric Video in Augmented Reality Applications for Museological Narratives
TLDR
This bespoke AR experience harnessed the cutting-edge live-action capture technique of volumetric video to create a digital tour guide that playfully embellished the museological experience of the museum visitors. Expand
Practical Precomputed Radiance Transfer for Mixed Reality
Mixed Reality and its concept of virtual superimposed on real space interplay invoke such interactive experiences that promote new patterns of believability and presence for cultural heritageExpand
Recreating Daily life in Pompeii
We propose an integrated Mixed Reality methodology for recreating ancient daily life that features realistic simulations of animated virtual human actors (clothes, body, skin, face) who augment realExpand
Real-time realistic rendering and subtle body movements for cultural heritage virtual actors
This paper proposes two simple and robust algorithmic solutions for two frequently encountered problems in inhabited virtual heritage worlds: a) the 'still-frozen' behavior of virtual actors onceExpand
A Review on Augmented Reality for Virtual Heritage System
TLDR
This paper will present an overview on augmented reality in Virtual Heritage system and also consists with the explanation of techniques to reconstruct the historical sites. Expand
Access to complex reality-based 3D models using virtual reality solutions
Abstract Cultural Heritage is a precious resource that witnesses our past and that should be transmitted to future generations. The creation of digital 3D representation of monuments and sites haveExpand
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 39 REFERENCES
Real‐time Animation of Dressed Virtual Humans
TLDR
A method for cloth animation in real‐time exploiting the merits of both the physical‐based and geometric deformations and avoiding complex collision detection and physical deformations wherever possible is described. Expand
STARMATE : Using Augmented Reality technology for computer guided maintenance of complex mechanical elements
This paper presents the project STARMATE, funded by the EU (IST1999-10202), which aims at specifying, designing, developing, and demonstrating a prototype allowing computer guided maintenance ofExpand
Generating Animatable 3D Virtual Humans from Photographs
We present an easy, practical and efficient full body cloning methodology. This system utilizes photos taken from the front, side and back of a person in any given imaging environment withoutExpand
Computer Graphics and Archaeology: Realism and Symbiosis
Computer graphics and related disciplines – notably computational geometry and modelling – seem to have clear potential to assist archaeologists in their professional work. Perhaps less obviously theExpand
Recent Advances in Augmented Reality
TLDR
This work refers one to the original survey for descriptions of potential applications, summaries of AR system characteristics, and an introduction to the crucial problem of registration, including sources of registration error and error-reduction strategies. Expand
ARVIKA-augmented reality for development, production and service
  • Wolfgang Friedrich
  • Computer Science
  • Proceedings. International Symposium on Mixed and Augmented Reality
  • 2002
TLDR
AR enables a new, innovative form of human-machine interaction that not only places the individual in the center of the industrial workflow, but also offers a high potential for process and quality improvements in production and process workflows. Expand
VHD: a system for directing real-time virtual actors
TLDR
A new system dedicated to the real-time production ofimedia products and TV shows involving multiple virtual actors and presenters, named VHD (Virtual Human Director), may also be used for character animation on high-level systems and interaction with Webbased applications. Expand
Augmented reality: a new way of seeing.
  • S. Feiner
  • Computer Science, Medicine
  • Scientific American
  • 2002
SEE-THROUGH DISPLAY of a city street is shown in this artist's rendition of an augmented-reality system that could be in use by the end of this decade. The display superimposes graphics and text fromExpand
ARQuake: an outdoor/indoor augmented reality first person application
TLDR
This paper presents an outdoor/indoor augmented reality first person application ARQuake, and presents an architecture for a low cost, moderately accurate six degrees of freedom tracking system based on GPS, digital compass, and fiducial vision-based tracking. Expand
VHD++ development framework: towards extendible, component based VR/AR simulation engine featuring advanced virtual character technologies
TLDR
The discussion covers motivation, main concepts, survey of related work, the main functional and design requirements, design principles and key architectural elements, and concludes with the initial validation results including overview of existing VHD++ based VR/AR virtual character simulation applications. Expand
...
1
2
3
4
...