Mixed-Initiative in Computer Games: Algorithmic Content Creation in Open-ended Worlds

Abstract

We provide a general definition of mixed-initiative for application to the area of computer games. This definition is used to provide a survey of the ways in which mixedinitiative has been applied to games up to this point, and where and how mixed-initiative could be applied to improve the quality of games in the future. The need for algorithmic content creation though mixed-initiative interactions is demonstrated, and the application of mixed-initiative interactions to the challenge of developing realistic interactions with computer-controlled agents in an openended role-playing game is analyzed. A Definition of Mixed-Initiative in

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Cite this paper

@inproceedings{Doherty2005MixedInitiativeIC, title={Mixed-Initiative in Computer Games: Algorithmic Content Creation in Open-ended Worlds}, author={Liam Doherty and Max Whitney and Jurika Shakya and Mayo Jordanov and Patrick Lougheed and David Brokenshire and Shilpi Rao and Samir Menon and Vive Kumar}, year={2005} }