Mitigating information exposure to cheaters in real-time strategy games

  title={Mitigating information exposure to cheaters in real-time strategy games},
  author={Chris Chambers and Wu-chang Feng and Wu-chi Feng and Debanjan Saha},
  booktitle={NOSSDAV '05},
Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequently hosted as a peer-to-peer game. As the genre has moved towards a distributed simulation approach to gameplay, the number of cheats has been reduced to bug exploits and "maphacks": a form of information exposure that reveals the opponent's units and positions when they should be hidden. This paper proposes a technique… 

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