• Corpus ID: 17527961

Missing: A Serious Game for the Mitigation of Cognitive Biases

  title={Missing: A Serious Game for the Mitigation of Cognitive Biases},
  author={Carl Symborski and Meg Barton and Mary Magee Quinn and Carey K. Morewedge and Karim S. Kassam and James Korris},
The current study was designed to address the following research question: Can a computer game provide an effective mechanism for training adults to identify and mitigate their cognitive biases? Human decision making relies on a variety of simple heuristic decision rules that can be quick and effective mental shortcuts when making judgments. However, these heuristics can also lead to irrational thinking and problem-solving in ways that produce errors or illogicality, known as cognitive biases… 

Figures and Tables from this paper

The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases
Preliminary results from a game efficacy evaluation suggesting that Missing is an effective tool for training cognitive bias recognition and mitigation are presented.
Designing a Serious Game “Events” and Investigating the Effectiveness in Modifying Confirmation Bias: A Single Subject Study
Confirmation cognitive bias can lead to systematic errors and problems in interpersonal relationships, professional decisions, and personal judgments in humans [1]. By educating them on how to
The rig: A leadership practice game to train on debiasing techniques
A serious game for leadership practice that simulates the last stages of finalizing deep sea oil exploration and focuses on behavioral learning outcomes, the final debriefing emphasizes emotional aspects to achieve a long-lasting learning effect.
Battling bias: Effects of training and training context
Interestingly, the game group performed similar to the text-script group, which suggests that an interactive and dynamic training context is not necessarily more effective than non-dynamic contexts (e.g., a text) for bias-mitigation training.
The Design and Development of Serious Games Using Iterative Evaluation
A serious game development approach is reported, characterized by combining theory-based design with an iterative development strategy guided by experimental test and evaluation to teach the mitigation of cognitive biases.
IT-induced cognitive biases in intelligence analysis: big data analytics and serious games
Cognitive biases are unconscious deviations in judgement rooted in the very nature of the human mind – that represent a common source of failure in intelligence analysis. This article investigates
Toward a Design Space for Mitigating Cognitive Bias in Vis
This work derives a design space comprised of 8 dimensions that can be manipulated to impact a user’s cognitive and analytic processes and describes them through an example hiring scenario to guide and inform future vis systems that may integrate cognitive processes more closely.
Cognitive debiasing in college environment
In our experiment we wanted to test our theory that successful and longlasting cognitive debiasing effects can be achieved in a typical college environment (large, lay-audience and limited time frame
Boost: Improving Mindfulness, Thinking, and Diversity
Many important decisions can be difficult; require focused, cognitive attention; produce delayed, noisy feedback; benefit from careful and clear thinking; and quite often trigger anxiety, stress, and
Empowering People to Choose Wisely by Democratizing Mindfulness and Thinking Tools
Making choices (wisely) can be difficult; demand focused, cognitive attention; produce delayed, noisy feedback; require careful and clear thinking; and quite often trigger anxiety, stress, or strong,


Serious Games for Language Learning: How Much Game, How Much AI?
This paper explores questions in the context of the Tactical Language Training System (TLTS), a program that supports rapid acquisition of foreign language and cultural skills, and Artificial intelligence plays a key role in controlling the behaviour of the non-player characters in the game.
A Theoretical Framework for Serious Game Design: Exploring Pedagogy, Play and Fidelity and their Implications for the Design Process
  • Pauline Rooney
  • Psychology, Computer Science
    Int. J. Game Based Learn.
  • 2012
This paper will explore a triadic theoretical framework for serious game design comprising play, pedagogy and fidelity, and outline underpinning theories, review key literatures and identify challenges and issues involved in balancing these elements in the process ofserious game design.
A perspective on judgment and choice: mapping bounded rationality.
  • D. Kahneman
  • Psychology, Medicine
    The American psychologist
  • 2003
Determinants and consequences of accessibility help explain the central results of prospect theory, framing effects, the heuristic process of attribute substitution, and the characteristic biases that result from the substitution of nonextensional for extensional attributes.
Serious Use of a Serious Game for Language Learning
The experience to date in transitioning the Tactical Language and Culture Training System from research prototype into a training system that is in regular use by tens of thousands of users in the United States and elsewhere is described.
The Bias Blind Spot: Perceptions of Bias in Self Versus Others
Three studies suggest that individuals see the existence and operation of cognitive and motivational biases much more in others than in themselves. Study 1 provides evidence from three surveys that
Reasons for confidence.
People are often overconfident in evaluating the correctness of their knowledge. The present studies investigated the possibility that assessment of confidence is biased by attempts to justify one's
Confirmation, Disconfirmation, and Informa-tion in Hypothesis Testing
Strategies for hypothesis testing in scientific investigation and everyday reasoning have interested both psychologists and philosophers. A number of these scholars stress the importance of
Confirmation bias
Confirmation bias, also called my-side bias, is the tendency to search for, interpret, favor, and recall information in a way that confirms one's beliefs or hypotheses, while giving
Does the Grist Change the Mill? The Effect of the Perceiver's Inferential Goal on the Process of Social Inference
Previous research suggests that perceives estimate the cause of behavior by (a) identifying the behavior (b) inferring the actor's disposition from the behavior, and (c) correcting this inference for
Valuing thoughts, ignoring behavior: The introspection illusion as a source of the bias blind spot
People see themselves as less susceptible to bias than others. We show that a source of this bias blind spot involves the value that people place, and believe they should place, on introspective