Minimal Sampling for Effective Acquisition of Anisotropic BRDFs

@article{Vvra2016MinimalSF,
  title={Minimal Sampling for Effective Acquisition of Anisotropic BRDFs},
  author={Radom{\'i}r V{\'a}vra and Jir{\'i} Filip},
  journal={Comput. Graph. Forum},
  year={2016},
  volume={35},
  pages={299-309}
}
BRDFs are commonly used for material appearance representation in applications ranging from gaming and the movie industry, to product design and specification. Most applications rely on isotropic BRDFs due to their better availability as a result of their easier acquisition process. On the other hand, anisotropic BRDF due to their structure-dependent anisotropic highlights, are more challenging to measure and process. This paper thus leverages the measurement process of anisotropic BRDF by… CONTINUE READING