Method of displaying optical effects within water using accumulation buffer

@inproceedings{Nishita1994MethodOD,
  title={Method of displaying optical effects within water using accumulation buffer},
  author={Tomoyuki Nishita and Eihachiro Nakamae},
  booktitle={SIGGRAPH},
  year={1994}
}
A precise shading model is required to display realistic images. Recently research on global illumination has been widespread. In global illumination, problems of diffuse reflection have been solved fairly well, but some optical problems after specular reflection and refraction still remain. Some natural phenomena stand out in reflected/refracted light from the wave surface of water. Refracted light from water surface converges and diverges, and creates shafts of light due to scattered light… CONTINUE READING
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Akeley, \The Accumulation Buer: Hardware Support for High Quality Rendering

P Haeberli
Computer Graphics • 1990
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