Meta-design Approach for Mobile Platforms Supporting Creative Tourism Experiences

  title={Meta-design Approach for Mobile Platforms Supporting Creative Tourism Experiences},
  author={Iis P. Tussyadiah},
This paper conceptualizes the application of meta-design approach in the development of a mobile system supporting creative experiences for tourists. Specifically, for those working in creative industries, adaptive mobile system will facilitate effective tourists' interactions with and interpretations of the local attributes of tourism destinations. The mobile system will integrate the sensory stimuli, the intense contact with cultural nuances and social network, the brand-based reputation, and… 
Cocreation of tourism experiences: are food-related activities being explored?
This study analyses the dimensions of cocreation in on-site food-related activities.,A systematic literature review was conducted in two databases (Scopus and Institute for Scientific Information


Creativity and tourism: The State of the Art
Agenda for Co-Creation Tourism Experience Research
In the experience economy, suppliers are in search of new ways to distinguish themselves and to fight for the customer's attention. Society's system of social ruling is making way for communicative
When Cell Phones Become Travel Buddies: Social Attribution to Mobile Phones in Travel
It was found that tourists’ core selfevaluation did not exert an influence in the process of social attribution to mobile phones, which supports the importance of anthropomorphism in the designing of mobile technology for tourists, in that more intelligent and social phones are potentially more persuasive to influence tourists' behaviour regardless of their personality.
Creating creativity: user interfaces for supporting innovation
A four-phase framework for creativity that might assist designers in providing effective tools for users is offered, which proposes eight activities that require human-computer interaction research and advanced user interface design.
MetaDesign: Beyond User-Centered and Participatory Design
The seeding, evolutionary growth, reseeding model is a process model that supports meta-design and is explored and assessed in the development of innovative computational environments and in the teaching and learning activities.
How can computers be partners in the creative process: Classification and commentary on the Special Issue
  • T. Lubart
  • Business
    Int. J. Hum. Comput. Stud.
  • 2005
Meta-design: design for designers
Meta-design characterizes activities, processes, and objectives to create new media and environments that allow users to act as designers and be creative and illustrated in the context of a particular system, the Envisionment and Discovery Collaboratory.
Creativity and Cognition
Creativity and Cognition This paper is mainly dedicated to surveying the methods and philosophies proposed at the Creativity and Cognition conferences, and similar events. The topics vary greatly