MeshTree: A Delay-optimised Overlay Multicast Tree Building Protocol

Abstract

This paper investigates the problem of generating low delay degree-constrained overlay multicast trees for single source real-time applications in a distributed environment. This optimisation problem has been proven to be NP-hard. Traditional distributed solutions often use a greedy approach where on-tree nodes try to get as close as possible to the data… (More)

Topics

7 Figures and Tables

Cite this paper

@inproceedings{Tan2005MeshTreeAD, title={MeshTree: A Delay-optimised Overlay Multicast Tree Building Protocol}, author={Su-Wei Tan and Gill Waters and John S. Crawford}, year={2005} }