Mesh segmentation based on curvatures using the GPU

Abstract

This paper proposes an efficient algorithm for decomposition of a 3D arbitrary triangular mesh into surface patches. Our method is based on the discrete curvatures for an accurate partitioning criterion and presents a fast clustering scheme of vertices using quick shift algorithm. It was implemented on the GPU (Graphics Processing Unit) because it is common… (More)
DOI: 10.1007/s11042-014-2104-1

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Citation Velocity: 12

Averaging 12 citations per year over the last 2 years.

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