• Corpus ID: 18638082

Mechanisms and Functions for a Humanoid Robot to Express Human-like Emotions

  title={Mechanisms and Functions for a Humanoid Robot to Express Human-like Emotions},
  author={Kazuko Itoh and Hiroyasu Miwa and Yuko Nukariya and Massimiliano Zecca and Hideaki Takanobu and Stefano Roccella and Maria Chiara Carrozza and Paolo Dario and Atsuo Takanishi},
A Personal robot, which is expected to become popular in the future, is required to be active in joint work and community life with humans. Therefore, the purpose of this study is the development of new mechanisms and functions for a humanoid robot that has the ability to express human-like emotion and communicate naturally with a human, in order to realize a personal robot. Recently, the Emotion Expression Humanoid Robot WE-4RII was developed by integrating the Humanoid Robot Hands RCH-1 into… 
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Experimental study on robot personality for humanoid head robot
  • H. Miwa, A. Takanishi, H. Takanobu
  • Psychology
    Proceedings 2001 IEEE/RSJ International Conference on Intelligent Robots and Systems. Expanding the Societal Role of Robotics in the the Next Millennium (Cat. No.01CH37180)
  • 2001
A robot personality that consists of the sensing personality and the expression personality is introduced that has been developed for a humanoid robot that has the ability to communicate naturally with a human by expressing human-like emotions.
Development of a new human-like head robot WE-4
The mechanical features of the human-like head robot THE AUTHORS-4, which has a waist and realized emotional expression with not only the face, but also the upper-half part of the robot body, is described.
Basic emotional walking using a biped humanoid robot
  • Hun-ok Lim, Akinori Ishii, A. Takanishi
  • Biology, Engineering
    IEEE SMC'99 Conference Proceedings. 1999 IEEE International Conference on Systems, Man, and Cybernetics (Cat. No.99CH37028)
  • 1999
This work constructed a bipedal humanoid robot called WABIAN-RII (WAseda BIpedal humANoid robot-Revised II), which has a total of forty-three mechanical degrees of freedom, to explore an issue of human-robot symbiosis.
Physical interaction between human and a bipedal humanoid robot-realization of human-follow walking
A follow-walking control method with a switching patterns technique for a bipedal humanoid robot to follow human motion by hand contact to perform dynamic stepping and walking forward and backward in a continuous time while someone is pushing or pulling its hand.
Real Time Dynamic Control of 6 Basic Facial Expressions on Face Robot
In order to develop •gActive Human Interface•h that realizes •ghear-to-heart•h virtual communication between intelligent machine and human being, we have already reported the •gFace Robot•h that has
The development of Honda humanoid robot
Due to its unique posture stability control, the Honda humanoid robot is able to maintain its balance despite unexpected complications such as uneven ground surfaces and to perform simple operations via wireless teleoperation.
Development of a biped walking robot compensating for three-axis moment by trunk motion
A control method of dynamic bipedwalking for a biped walking robot to compensate for the three-axis (pitch, roll and yaw-axis) moment on an arbitrary planned ZMP by trunk motion is introduced.
Dynamic Walk of a Biped
The authors have developed five kinds of biped locomotive robots so far. They are named BIPER-1, 2, 3, 4, and 5. All of them are statically unstable but can perform a dynamically stable walk with
The identification of emotions from gait information
The present study examined the potential for information provided in a person's style of walking to reveal certain emotions. Ten subjects observed five walkers expressing four different emotions and
Realization of dynamic biped walking stabilized by trunk motion on a sagittally uneven surface
This control method is based on the introduction of a new concept called a virtual surface, to consider the ZMP (zero moment point) on an uneven surface, and the main algorithm for computing the trunk motion which compensates for lower-limbs motion and time trajectory of the arbitrarily planned ZMP on the virtual surfaces.