Measuring risk in stealth games

@inproceedings{Tremblay2014MeasuringRI,
  title={Measuring risk in stealth games},
  author={Jonathan Tremblay and Pedro Andrade Torres and Clark Verbrugge},
  booktitle={FDG},
  year={2014}
}
Level design for stealth games requires the ability to explore and understand the possible paths players may take through a given scenario and how they are impacted by different design choices. Good tool support can help by demonstrating the existence of such paths, but for rapid, interactive design, the relative difficulty of possible solutions also needs… CONTINUE READING