Measuring player experience on runtime dynamic difficulty scaling in an RTS game


Do players find it more enjoyable to win, than to play even matches? We have made a study of what a number of players expressed after playing against computer opponents of different kinds in an RTS game. There were two static computer opponents, one that was easily beaten, and one that was hard to beat, and three dynamic ones that adapted their strength to… (More)
DOI: 10.1109/CIG.2009.5286494


12 Figures and Tables


Citations per Year

Citation Velocity: 6

Averaging 6 citations per year over the last 3 years.

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