Measurement and characterization of Internet gaming traffic

@inproceedings{LakkakorpiaMeasurementAC,
  title={Measurement and characterization of Internet gaming traffic},
  author={Jani Lakkakorpia and Andreas Heinerb and Jussi Ruutuc}
}
  • Jani Lakkakorpia, Andreas Heinerb, Jussi Ruutuc
Most of the recent computer game releases support multiplayer options over Internet connections. The amount of Internet traffic generated by computer games can be expected to increase fast, especially when the new wave of players enters the Internet with the next generation game consoles that support Internet connections. In order to provide insight into this new but already significant part of Internet traffic, we have conducted a study of a number of popular Internet games. We defined four… CONTINUE READING
Highly Cited
This paper has 29 citations. REVIEW CITATIONS

Citations

Publications citing this paper.
Showing 1-10 of 18 extracted citations

Packet-level traffic analysis of online games from the genre characteristics perspective

J. Network and Computer Applications • 2012
View 12 Excerpts
Highly Influenced

A packet-level traffic model of Starcraft

Second International Workshop on Hot Topics in Peer-to-Peer Systems • 2005
View 3 Excerpts
Highly Influenced

The revolution of StarCraft network traffic

2012 11th Annual Workshop on Network and Systems Support for Games (NetGames) • 2012
View 1 Excerpt

References

Publications referenced by this paper.
Showing 1-6 of 6 references

Source models of network game traffic

Computer Communications • 2000
View 7 Excerpts
Highly Influenced

Estimating Model Discrepancy", Te hnometrics

S. P. Pederson, M. E. Johnson
1990

On Optimal and Data-Based Histograms

D. W. Scott
Biometrika • 1979

Similar Papers

Loading similar papers…