Mastering the game of Go with deep neural networks and tree search

@article{Silver2016MasteringTG,
  title={Mastering the game of Go with deep neural networks and tree search},
  author={D. Silver and Aja Huang and Chris J. Maddison and A. Guez and L. Sifre and G. V. D. Driessche and Julian Schrittwieser and Ioannis Antonoglou and Vedavyas Panneershelvam and Marc Lanctot and S. Dieleman and Dominik Grewe and John Nham and Nal Kalchbrenner and Ilya Sutskever and T. Lillicrap and M. Leach and K. Kavukcuoglu and T. Graepel and D. Hassabis},
  journal={Nature},
  year={2016},
  volume={529},
  pages={484-489}
}
The game of Go has long been viewed as the most challenging of classic games for artificial intelligence owing to its enormous search space and the difficulty of evaluating board positions and moves. [...] Key Method Without any lookahead search, the neural networks play Go at the level of state-of-the-art Monte Carlo tree search programs that simulate thousands of random games of self-play. We also introduce a new search algorithm that combines Monte Carlo simulation with value and policy networks. Using this…Expand
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