Massively Multiplayer Online Video Gaming as Participation in a Discourse

@article{Steinkuehler2006MassivelyMO,
  title={Massively Multiplayer Online Video Gaming as Participation in a Discourse},
  author={Constance Steinkuehler},
  journal={Mind, Culture, and Activity},
  year={2006},
  volume={13},
  pages={38 - 52}
}
This article has two primary goals: (a) to illustrate how a closer analysis of language can lead to fruitful insights into the activities that it helps constitute, and (b) to demonstrate the complexity of the practices that make up Massively Multiplayer Online Gaming (MMOGaming) through just such an analysis. The first goal is in response to the way we sometimes treat language in studies of activity, despite calls for more nuanced analyses (e.g., Wells, 2002), as a mere conduit for information… Expand
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