Mapping quality requirements for pervasive mobile games

Abstract

Games have not received the full attention of the requirements engineering community. This scenario is becoming more critical as we move towards newer forms of games, such as pervasive games. Pervasiveness (the quality that distinguishes pervasive games from traditional digital games) holds several meanings, including being ubiquitous, permeating something… (More)
DOI: 10.1007/s00766-015-0238-y

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Cite this paper

@article{Valente2015MappingQR, title={Mapping quality requirements for pervasive mobile games}, author={Lu{\'i}s Valente and Bruno Feij{\'o} and Julio Cesar Sampaio do Prado Leite}, journal={Requirements Engineering}, year={2015}, volume={22}, pages={137-165} }