• Corpus ID: 44008874

Mapping A new technique for rendering realistic buildings

@inproceedings{Dongen2008MappingAN,
  title={Mapping A new technique for rendering realistic buildings},
  author={Joost van Dongen},
  year={2008}
}
Interior Mapping is a new real-time shader technique that renders the interior of a building when looking at it from the outside, without the need to actually model or store this interior. With Interior Mapping, raycasting in the pixel shader is used to calculate the positions of floors and walls behind the windows. Buildings are modelled in the same way as without Interior Mapping and are rendered on the GPU. The number of rooms rendered does not influence the framerate or memory usage. The… 

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