Making graphics tangible

Abstract

This is a write-up of material presented at keynote talks at Virtual Reality 2012 and at Shape Modeling International 2012. Producing tangible, physical output becomes a growing role for computer graphics due to the emergence of inexpensive rapid-prototyping machines and on-line fabrication services. While producing small models with a layered manufacturing… (More)
DOI: 10.1016/j.cag.2013.01.011

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Cite this paper

@article{Squin2013MakingGT, title={Making graphics tangible}, author={Carlo H. S{\'e}quin}, journal={Computers & Graphics}, year={2013}, volume={37}, pages={148-164} }