Making graphics tangible

@article{Squin2013MakingGT,
  title={Making graphics tangible},
  author={Carlo H. S{\'e}quin},
  journal={Computers & Graphics},
  year={2013},
  volume={37},
  pages={148-164}
}
This is a write-up of material presented at keynote talks at Virtual Reality 2012 and at Shape Modeling International 2012. Producing tangible, physical output becomes a growing role for computer graphics due to the emergence of inexpensive rapid-prototyping machines and on-line fabrication services. While producing small models with a layered manufacturing process has become very easy, creating larger and more durable objects still requires a designer to address an expanded list of issues. In… CONTINUE READING
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