Making games normal: Computer gaming discourse in the 1980s

@article{Kirkpatrick2016MakingGN,
  title={Making games normal: Computer gaming discourse in the 1980s},
  author={Graeme Kirkpatrick},
  journal={New Media \& Society},
  year={2016},
  volume={18},
  pages={1439 - 1454}
}
  • G. Kirkpatrick
  • Published 1 September 2016
  • Psychology, Computer Science
  • New Media & Society
Based on a study of 1980s UK computer and gaming magazines, this article argues that a gaming discourse emerges in the middle of the decade with the strategic goal of normalizing the activity. It succeeds – gaming spreads – but fails in that to present gaming effectively as an attractive leisure pursuit, gaming discourse has to absorb accusations of abnormality that were levelled at computer culture from the outset. Hence, ‘addictive’ gameplay becomes a good thing; the gamer is distinguished… Expand

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