Making Grass and Fur Move

@article{Banisch2006MakingGA,
  title={Making Grass and Fur Move},
  author={Sven Banisch and Charles Albert W{\"u}thrich},
  journal={Journal of WSCG},
  year={2006},
  volume={14},
  pages={121-128}
}
Volume Rendering methods employing the GPU capabilities offer high performance on off-the-shelf hardware. In this article, we discuss the various bottlenecks found in the graphics hardware when performing GPU-based Volume Rendering. The specific properties of each bottleneck and the trade-offs between them are described. Further we present a novel strategy to balance the load on the identified bottlenecks, without compromising the image quality. Our strategy introduces a two-staged space… CONTINUE READING
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