Making Augmented Reality Practical on Mobile Phones, Part 1

@article{Wagner2009MakingAR,
  title={Making Augmented Reality Practical on Mobile Phones, Part 1},
  author={Daniel Wagner and Dieter Schmalstieg},
  journal={IEEE Computer Graphics and Applications},
  year={2009},
  volume={29}
}
In 2003, we started an AR framework for mobile phones. We intended its first generation as primarily a proof of feasibility. The second generation was an attempt to port a fully featured PC-based AR framework, Studierstube 4, to a phone platform. You can port existing applications and make them run on mobile phones. However, as we had to painfully experience ourselves, this approach typically produces slow, bloated, and unstable software. Optimally using phones' scarce resources requires… CONTINUE READING
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