Machine Vision Methods in Computer Games

  title={Machine Vision Methods in Computer Games},
  author={L{\'a}szl{\'o} Szirmay-Kalos},
This paper surveys machine vision and image processing methods that can be used in games and also shows how machine vision applications may benefit from the graphics hardware developed for game applications. By observing image space rendering algorithms, we come to the conclusion that image processing and rendering methods require similar algorithms and hardware support. 
1 Citations
43 References
Similar Papers


Publications citing this paper.


Publications referenced by this paper.
Showing 1-10 of 43 references

Development of the GPU based gpCV++ image processing library

  • Zoltán Prohászka, Andor Kerti
  • In IV. Magyar Számı́tógépes Grafika és…
  • 2007
Highly Influential
11 Excerpts

Formal grammar based geometry synthesis on the GPU using the geometry shader

  • Milán Magdics
  • In KÉPAF: 7th Conference of the Hungarian…
  • 2009
1 Excerpt

Alias-free hard shadows with geometry maps

  • László Szécsi
  • editor, ShaderX5: Advanced Rendering Techniques,
  • 2007
1 Excerpt

Ekárt. Using genetic algorithms in computer vision: Registering images to 3D surface model

  • Zsolt Jankó, Dmitry Chetverikov, Anikó
  • Acta Cybernetica,
  • 2007
1 Excerpt

Similar Papers

Loading similar papers…