Lower Limb Rehabilitation in Juvenile Idiopathic Arthritis using Serious Games

  title={Lower Limb Rehabilitation in Juvenile Idiopathic Arthritis using Serious Games},
  author={Fabrizia Corona and Alex De Vita and Giovanni Filocamo and Michaela Foa' and Pier Luca Lanzi and Amalia Lopopolo and Antonella Petaccia},
  journal={2020 IEEE Conference on Games (CoG)},
Patients undergoing physical rehabilitation therapy must perform series of exercises regularly over a long period of time to improve, or at least not to worsen, their condition. Rehabilitation can easily become boring because of the tedious repetition of simple exercises, which can also cause mild pain and discomfort. As a consequence, patients often fail to follow their rehabilitation schedule with the required regularity, thus endangering their recovery. In the last decade, video games have… 

Figures from this paper


Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis
An integrated framework for the wrist rehabilitation of patients affected by Juvenile Idiopathic Arthritis (JIA) following a therapeutic protocol at the Clinica Pediatrica G. e D. De Marchi is presented.
Serious Games for Upper Limb Rehabilitation Following Stroke
Why games may be an effective way of addressing the problem of engagement in therapy and which game design patterns may be important for rehabilitation are discussed.
Video Games and Rehabilitation: Using Design Principles to Enhance Engagement in Physical Therapy
A method to evaluate effects of video game play on motor learning and their potential to increase patient engagement with therapy, particularly commercial games that can be interfaced with adapted control systems is offered.
A clinical survey about commercial games in lower limb prosthetic rehabilitation
Commercial games, particularly the Wii Fit, are commonly used in lower prosthetic rehabilitation in Canada and it is viewed positively by therapists as having the potential to improve balance and weight bearing, making rehabilitation more motivating, and complementing traditional therapy.
Integrating Upper- and Lower-Limb Exercises in Virtual Reality Video Games: A Novel Approach in Pediatric Clinical Exercise Rehabilitation for Duchenne Muscular Dystrophy
It is proposed that a novel approach involving clinical exercises of the upper and lower extremities in virtual reality video games can lead to marked enhancements in the functional status of children with Duchenne muscular dystrophy.
Virtual Rehabilitation - Benefits and Challenges.
  • G. Burdea
  • Medicine, Psychology
    Yearbook of medical informatics
  • 2003
Virtual reality presents significant advantages when applied to rehabilitation of patients with varied conditions, including patient motivation, adaptability and variability based on patient baseline, transparent data storage, online remote data access, economy of scale, reduced medical costs.
Computational Intelligence and Game Design for Effective At-Home Stroke Rehabilitation.
The preliminary results of tests on normal elderly people and patients with the supervision of clinicians have shown that the IGER system indeed does feature the characteristics required to support rehabilitation at home and that it is ready for clinical pilot testing at patients' homes.
A Decade of Progress Using Virtual Reality for Poststroke Lower Extremity Rehabilitation: Systematic Review of the Intervention Methods
It suggests that VR intervention (more than 10 sessions) in stroke patients may have a positive impact on balance, and gait recovery, and a multimodal approach, combining VR and conventional physiotherapy, was used.
Active Video-Gaming Effects on Balance and Mobility in Individuals with Chronic Stroke: A Randomized Controlled Trial
Therapist assistance in making more optimum movement choices may be needed before significant improvements are seen with commercially available, general purpose games.