Low-cost headsets boost virtual reality’s lab appeal
@article{Castelvecchi2016LowcostHB, title={Low-cost headsets boost virtual reality’s lab appeal}, author={Davide Castelvecchi}, journal={Nature}, year={2016}, volume={533}, pages={153-154} }
A wave of user-friendly devices is making the technology an attractive research tool.
56 Citations
A Virtual Reality for the Digital Surgeon
- Medicine
- 2020
This chapter explores VR as an emerging education strategy and a surgical support tool that offers the potential to standardize and improve both cognitive and technical skills, free of the demands of traditional clinical environments.
Effect of VR technology matureness on VR sickness
- PsychologyMultimedia Tools and Applications
- 2018
Relationship of perceived virtual reality (VR) sickness phenomenon with different generations of virtual reality head mounted displays (VR HMD) is presented and Disorientation SSQ was proven to be a useful tool for assessing the VR sickness effects.
Virtual Reality in Higher Education
- Computer ScienceInternational Journal of Innovation in Science and Mathematics Education
- 2019
This review aims to consolidate how VR succeeded or failed in improving learning outcomes, and assesses the issue of VR scalability for the ever-growing cohorts in tertiary bioscience courses.
Virtual Reality Sickness and Challenges Behind Different Technology and Content Settings
- Computer ScienceMobile Networks and Applications
- 2019
The results show that video content significantly affects the SSQ grading and the skin conductance level and VR sickness effects were significantly reported less often with TV display type than with other VR HMDs.
Collecting Virtual and Augmented Reality in the Twenty-First Century Library
- Computer ScienceCollection Management
- 2019
Pilot program in which Libraries and CLA faculty work together to bring VR/AR into liberal arts curricula, and theoretical avenues for libraries to build a repository 3D object files to be used in VR and AR tools are offered.
Virtual Reality for Traumatic Brain Injury
- Medicine, PsychologyFront. Neurol.
- 2018
The potential of virtual reality (VR) in the assessment and rehabilitation of traumatic brain injury, a silent epidemic of extremely high burden and no pharmacological therapy available, is discussed.
Development and evaluation of a trauma decision-making simulator in Oculus virtual reality.
- MedicineAmerican journal of surgery
- 2018
The Usability of Mobile Application for Interior Design via Augmented Reality
- Art, Computer Science2021 6th IEEE International Conference on Recent Advances and Innovations in Engineering (ICRAIE)
- 2021
The augmented reality environment will allow the user to select from a range of furniture and then display the virtual furniture selected on the real environment and provide a better view of the furniture placement and simplify the process of interior designing for users to save their time and effort.
USABILITY AND FEASIBILITY OF VIRTUAL REALITY COGNITIVE TRAININGS IN ALZHEIMER'S DISEASE: A NARRATIVE REVIEW
- PsychologyREVISTA ARGENTINA DE CLINICA PSICOLOGICA
- 2019
The benefits of cognitive interventions for elderly individuals suffering from cognitive impairments are widely accepted. In this field, Virtual Reality (VR) occupies a prominent place among other…
TOWARDS GESTURE-BASED MULTI-USER INTERACTIONSIN COLLABORATIVE VIRTUAL ENVIRONMENTS
- Computer Science
- 2017
A virtual reality (VR) setup that enables multiple users to participate in collaborative virtual environments and interact via gestures and evaluated though a forensics use case, where real-world objects pertaining to a simulated crime scene are included in a VR environment, acquired using a smartphone-based 3D reconstruction pipeline.