Low-Discrepancy Point Sampling of Meshes for Rendering

@inproceedings{Quinn2007LowDiscrepancyPS,
  title={Low-Discrepancy Point Sampling of Meshes for Rendering},
  author={Jonathan A. Quinn and Frank C. Langbein and Ralph R. Martin},
  booktitle={SPBG},
  year={2007}
}
A novel point sampling framework for polygonal meshes is presented, based on sampling a mesh according to a density-controlled low-discrepancy distribution. The local sampling density can be controlled by a density functional defined by the user, e.g. to preserve local features, or to achieve desired data reduction rates. To sample the mesh, it is cut into a disc topology, and a parametrisation is generated. The parameterised mesh is sampled using a Hilbert curve in the parameter domain, which… CONTINUE READING

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