Logo: an object to think with

  • Mícheál Ó Dúill
  • Published 2007

Abstract

When Logo was first developed it had no Turtle and was seen as an aid to learning mathematics and a means of introducing adults to computing. Seymour Papert failed to see why children shouldn’t program computers (rather than being programmed by them) Logo came to school. In this piece I aim to turn turtle on the Turtle and treat Logo, or rather what… (More)

Topics

7 Figures and Tables

Cite this paper

@inproceedings{Dill2007LogoAO, title={Logo: an object to think with}, author={M{\'i}che{\'a}l {\'O} D{\'u}ill}, year={2007} }